![]() You have cleric healing spells because its in game currently though it should be removed eventually. You have ray of frost for ranged damage that you can do until the end of time with int modifier as an envoker. You have access to magic missle to ensure you deal damage when you need to. You can use a 2 handed sword when attacking in melee with a +4 damage bonus +1 for the sword so your dealing 2d6+5. So 34 hp 18 str 14 dex 18 con 18 int 8 wis 10 charisma in early access so you have a 19 ac before a shield spell // bonus action as needed. You could even take great weapon fighting since you dont need heavy armor or take +1 str +1 con for even more hp and attack value. Switch to a shield for when your being attacked. Use a 2 hander at close range, Swap to duel wielding for an off hand attack. You can heal like a cleric do ranged damage with spells on par with any other class. You can even duel wield as if you needed more over powered abilities. 17 str 17 con, Heavy Armor, 18 Int, Can use 2 handed great swords as well as long sword and shield. Basically they are a jack of all trades and best / only arcane spell casting option.Ī shield dwarf mage is the single most over powered character in early access. Does not need high int because they can get a headband of perfect intellect very early in the game. So a wizard in early access has access to the best armor can use the same weapons as fighters, can cast all the spells a priest has access to. There primary spells are missing but at the same time melee classes are also missing there big utility abilities. Currently they are more powerful in early access than they should be. The idea wizards are under tuned is a little funny. There are lots of ways to reduce enemies attacking you as a wizard at the same time Misty step being the easiest utility spell for this getting yourself to a location where you are difficult to target while you reign fire down on your targets. Vs taking out the character in plate armor with a shield. If you were in actual combat situations enemies being smart enough to take out the guy lobbing balls of fire in the cloth armor is not unexpected. Its also not unheard of for enemies with intelligence in a party attacking the to take out the artillery as oppose to the tank. ![]() Wizards have access to every spell currently in Early access.Ĭasters in general in DND are not the highest single target damage dealers warriors are casters are aoe damage dealers. ![]() Evocation wizards add int to damage roles as a class feature other wizard subclasses do not its part of the core to evocation wizards. Magic missle is the strongest spell in early access. There is a head band of perfect intellect allowing you to do a str / con build and still get 18 intellect. They currently have access to divine spells in the core game they should not. Wizards are broken OP currently in early access. Wizards are too weak lmao.Early access you can solo the entire game using a shield dwarf wizard.
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